We’ve come down to the argument of the day: are eSports a sport?
Well, that is the debate. Some people simply look at a kid at a computer screen and say something thoughtless like “Does me doing my taxes count as a sport then?”. And ultimately that’s the argument: that because there is much less physical exertion than sports like football or basketball, it’s simply not a sport.
But let’s look at what it takes for a sport to be embraced by the NCAA. We can pretend it's about the drive to create more and more skilled athletes or to promote the sport, but everything is about money. The colleges hand out sponsorships to athletes to boost their own profile because that will gain more money, either from investors to the company that is the college, or from the fans that put into the college teams.
For the NCAA’s purposes, eSports should be a goldmine. Daily fantasy sports betting has been legalized in a lot of states due to the fact that it is considered a game of skill. Video gamers playing battle royale or sim sports games have simply taken that concept and put it on a screen. It does take skill to win. Sure, it doesn’t take much physical athleticism, but neither does chess, poker, and curling. In fact, it could open up a new sport to the Paralympics. And, thinking in terms of college teams, there are arguments in favor of calling debate teams and spelling bees a sport.
And finally, it’s making money. A lot of money. Global eSports was a $1.1 billion industry in 2020. But you don’t need the stats to see that. Investors are flying players out on private jets to competitions around the world, to stadiums that are filled with fans and could rival a WWE event.
Why wouldn’t colleges want a piece of that pie?